WHAT IT IS
A story you walk through, not just read.
Urban Quest Adventures is a self-led story built around a single city and a single chapter of it. If you've enjoyed scavenger hunts or outdoor escape games, this shares that spirit — built as a city-rooted chapter rather than a checklist. A quest is a written narrative anchored to real streets, with challenges hidden in the architecture and inscriptions, hints waiting when you need them, and the place itself doing most of the work. You walk; the chapters open. It's closer to a book the city reads back to you.
In your browser
It opens in your phone's browser. Nothing to download, nothing to install.
The city leads, the phone helps
Your phone carries the story and the challenges, but the city is the main act. It never walks ahead of you; you read the streets, not the screen.
Self-led
No one leading you, no actors, no costumes. You set off when you like and keep your own pace.
Just a phone
A charged phone and the link we email you — that's all it takes. No account to set up, nothing else to bring.
HOW IT WORKS
One quest, from the first choice to the last landmark.
Pick a city, then a chapter
One decision, and it's made. A city that's been on your mind, then a chapter inside it. The day stays yours — no booking, no schedule, no calendars to line up. The quest waits until the day is actually right.
Buy it once, and the quest is yours.

Walk the story into being
The narrative is already on the street, written into the real history of the place. You hold the chapter and the city becomes the page, the story opening landmark by landmark as you move. No fixed pace, no group, no one ahead of you.
Open the link on your phone and head for the first landmark.

Solve what the place is asking
The challenges live in the architecture itself — a carved date, a worn inscription, a detail most people pass. Working one out is the moment the written story and the standing stone lock into place. A hint waits if you want it.
Read the challenge hidden in the stonework and work it out. A hint waits if you want one.

See the city you couldn't before
By the last landmark the city has become a different thing. You'll walk these same streets another day and they won't be the same streets, because now you can read them. That shift is what you carry home.
Reach the last landmark, and the streets you walked won't look the same again.

WALKING IT TOGETHER
Walk it together — however your group likes.
Bring whoever you like — or no one at all. A quest fits a lone walker as easily as a group of six.
On your own
Just you, the story, and the streets, at exactly your pace.
One phone, passed around
Share a single phone and lean over the screen together — the easy way for a pair or a family.
Each on your own phone
Everyone joins from their own phone and stays on the same chapter. Share a link or send an invite, they enter a name, and you set off together.
It's a shared adventure, not a contest. Anyone can crack a challenge, and it counts for the whole group. When someone solves it, the others get a quiet heads-up, and each of you decides: see how it was done, carry on together, or keep at it on your own.
Got a bigger crowd? Split into teams and walk the same quest side by side.


